Khepri-Khufu, Guardians of the Sunrise

“No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.”
-Bram Stoker, Dracula

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

Khepri-Khufu     +2 STR     +2 WIS     -2 DEX     6 HP


In every starport and trade station across hundreds of systems a small scarab-like folk can be found operating cargo ships and trade companies. They are formally known as the Khepri-Khufu, but in most circumstances refer to themselves as the People of the Sunrise.

Size and Type

Khepri-Khufu are Small Magical Beasts.

Buzzing Leap

When in atmosphere, wearing no or light armor, and not helpless, a khepri-khufu can leap up to 30 feet in any direction as a move action, falls at a rate of only 60 feet per round, takes no damage from falling, and does not become prone at the end of a fall. In low or zero gravity, a khepri-khufu instead has a fly speed of 30 feet. In high gravity, a khepri-khufu instead falls as normal for normal gravity and the distance of the leap is halved. In extreme gravity, this ability has no effect.

Lightbringer

A khepri-khufu can emit light, increasing light levels by one step in a 50 foot radius. This light can be activated or deactivated as a swift action.

Linguist

Khepri-khufu know a number of bonus languages equal to twice their Intelligence bonus and learn two languages for each skill rank they have in the Culture skill.

Secretive

Khepri-khufu receive a +2 racial bonus to Bluff, Culture, and Diplomacy and can treat one of these skills as a class skill.

Playing a Khepri-Khufu

You likely…

Maintain a non-threatening presence outside of combat.
Struggle with names that are based on sounds rather than meaning.
Are soft-spoken and friendly.
Seek out star metals to be crafted into items of personal and ritual significance.

Other species probably…

Expect you to engage in trade at least on the side, if not as your primary profession.
Assume you won’t be much of a contribution in a fight, unless they’ve seen a Khepri-Khufu in battle before.
Want to know where you come from.
Wonder about your biology.

Physical Description

Their carapaces range wildly in color, from resembling dark opals to rich colored enamels to pearl, from pure polished platinum or gold to an iridescent rainbow sheen, and countless other varieties. Between their typical occupation, diminutive stature, and visual associations with riches, most assume they are a relatively timid folk, but any who have seen them in battle know this is but a show.

Home World

Where the People of the Sunrise come from is a secret never told to outsiders. The only answer they will ever give when questioned is that they simply appear in the wilderness with the dawn. They also seek out meteoric metal and items crafted from it with stubborn zeal, valuing it more greatly than riches or power, for reasons equally secretive. Obtaining a spellcasting implement of some sort of sky-metal, either by being gifted it or acquiring it by other means, is considered a rite of passage necessary to becoming a high ranking technomancer or similar position. Among mystics, a sky-metal weapon may serve the same purpose.

Society and Alignment

The rituals and cultural practices of the People of the Sunrise are not actively obfuscated (or at least the ones outsiders are aware of are not), but neither are they actively shared or described to those who are not close friends, family, or other Khepri-Khufu. Combined with their general preference for diplomatically doing business with other cultures on those other cultures’ terms, this means there is usually more curiosity than knowledge about their way of life among outsiders. Generally speaking, the People of the Sunrise favor good alignments, and are equally likely to prefer law, neutrality, or chaos. If there is a non-good-aligned solar deity worshiped in an area, a sizable minority of the local People of the Sunrise will favor that deity’s alignment instead due to that deity’s spiritual influence.

Relations

Due to shared values of honor and military prowess, the People of the Sunrise have a fairly friendly relationship with the vesk—one of the few species the People of the Sunrise have chosen for diplomatic purposes not to veil their talents for combat with. They also find kindred spirits among the kasatha since both cultures strongly value traditions and quiet contemplation, as well as having deep respect for the solarian orders.

Adventurers

The People of the Sunrise have immense power hidden within their tiny forms, and on the rare occasions that they form armies and march into battle, they are easily a match for soldiers nearly three times their size. Those who know of their military exploits tell of their preference for attacking the moment the sun crests the horizon at their backs, battling on extremely rugged terrain where their mobility is at its greatest, and an extremely aggressive technique known as the sky-iron charge. During this maneuver, entire blocks of troops will leap over the shield lines at the front of enemy formations and crash violently into the middle of the enemy, disrupting their formations for swift follow-up attacks from another block of troops charging the now-isolated front lines. Their potent strength for their size and military traditions make Khepri-Khufu excellent soldiers. The cultural importance they place on ritual and spiritual practices also provide an advantage as a mystic.

Names

Names of People of the Sunrise take the form of a phrase, and curiously, they insist the name lies in the meaning of the phrase rather than the words or sounds, and thus it should be translated fully when spoken in other languages. People of the Sunrise will strive to memorize their names and those of their companions in each language they come across, even if they make no attempt to otherwise learn the language. For formal occasions, the name is written using pictographs that depict the meaning without using the script of any language, but for other purposes it may be written in the language being used.

Example Khepri-Khufu Names: Arrows-Fired-Under-the-Moon, Bone-Splitting-Axe, Baboon-Slayer, Crown-of-Crowns, Dawn-on-a-River, Eclipse-Calls-Forth-a-Storm, Eight-Blades, Falls-like-a-Meteor, Glowing-Hippopotamus-Tusk, Hand-Holding-the-Scales, Hawk’s-Feather, I-Hold-My-Sword, Lightning-Strikes-The-Sands, Obelisk-Upon-a-Summit, Pyramid-of-the-Heavens, Roar-of-the-Sandstorm, Sun-Chariot, Ship-Upon-a-Serpent’s-Back, Treasures-Beneath-an-Oasis, Two-Comets-Show-the-Path, Water-Dripping-Upon-Stone

Legal Appendix

Legal Appendix

NOTICE OF OPEN GAME CONTENT
This product includes Open Game Content that may only be used under and in terms of the Open Game License Version 1.0a

DESIGNATION OF PRODUCT IDENTITY
Product Identity in this document designated in accordance with section 1(e) of the Open Game License, version 1.0a includes but is not limited to: Any and all Malachite Idol logos and identifying marks and trade dress, including all Malachite Idol product and product line names including but not limited to Malachite Idol Presents, all Malachite Idol logos, and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses. Designated Product Identity is not Open Game Content.

DESIGNATION OF OPEN GAME CONTENT
All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.

LICENSE

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.

Khepri-Khufu, Guardians of the Sunrise, Copyright 2022, Malachite Idol; Author Patrick Johnson.

END OF LICENSE