Lapin, Three Blessings of Glory

“Sound, sound the clarion, fill the fife!
To all the sensual world proclaim,
One crowded hour of glorious life
Is worth an age without a name.

-Walter Scott, On Mortality

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

The Lapin

Lapin are sometimes called “rabbit folk” by scholars in far-off lands, but these long-eared humanoids often resemble hares and other lapine animals as well as common rabbits. Their culture centers around clans, and within each clan are polyamorous “marriage clusters” formed initially by 3 or 4 individuals joining together and which usually accumulate additional members over time. These family clusters raise all their (many) children jointly, and all the children consider each other direct siblings. Most lapins are twins, triplets or quadruplets. The dangers of lapin lands are many and great and, even without going to war, they need many soldiers and rangers at any time. Likewise many who seek glory will become explorers or adventurers to obtain mighty objects or strange skills in hopes of protecting their homes and families.

Denizens of the Long Coast

The lapins are native to a region they call the Long Coast. This is a stretch of dangerous coastline that spans from chilly, foggy monster-haunted moors and fens in the north to sun-baked brushland and mesas to the south, as well as an archipelago of volcanic islands that spread not far from the shore, with most of the smoking peaks visible from at least one other island or from the shore. Trade and travel between these regions is frequent, via heavily traveled land and sea trade routes. Along the southern border is an inhospitable region inhabited by lizardfolk, kobolds, and orcs, who occasionally raid lapin settlements.

Cultural Variety but a United People

Despite physical and cultural differences between the three forms of lapins, they proudly consider themselves to be one nation with one shared fate. Each of the three was given a different blessing in the misty past, but this is seen as a boon to them all, granting each a talent that can help lead the whole to greatness. They are not conquerors, but they face many incursions and threats, both monstrous and natural, and they all value glory gained in battle, treasures won (even beyond the value of the treasure itself), and fame that enters history books. Due to the magical nature of their distinctions, children of two types of lapin will be one of those two, with an equal chance of each.

Lapin Names

Each lapin has an androgynous name given at birth by the birth mother and then, upon reaching adulthood, is given an additional personal name by each of their parents according to the offspring’s gender identity. This frequently results in six or more names, often with a few from other lapin cultures, since marriage clusters frequently incorporate individuals who have traveled from other lands.

Androgynous Coinín Names: Ailbhe, Aran, Fionnlagh, Flann, Caoilfhionn, Ceallaigh, Murchadh, Riagán, Ruadhán, Séaghdha, Tighearnach

Feminine Coinín Names: Áine, Aoife, Bébinn, Ciara, Deirbhile, Emer, Étaín, Fionnuala, Líadáin, Luigsech, Móirín, Neasa, Ríoghnach, Sadb, Sionann

Masculine Coinín Names: Áed, Bréanainn, Caomh, Cathasach, Donnchad, Éogan, Fáelán, Grádaigh, Lóegaire, Lorcán, Mathghamhain, Oisín, Sluaghadhán, Suibhne, Toirdhealbhach

Androgynous Arniba Names: Amani, Badr, Duha, Ghufran, Ihsan, Jawdat, Kayrat, Malak, Nima, Qamar, Rahat, Sabah, Tabassum

Feminine Arniba Names: ‘Abla, Asma, Dima, Fathiyya, Galila, Hadia, Ikram, Jinan, Kubra, Lamia, Muhsina, Naila, Raja, Sahar, Wahida

Masculine Arniba Names: Afzal, Baha, Dana, Esmail, Faiz, Ghayth, Haidar, Idris, Jabbar, Karam, Majid, Nasib, Umar, Rais, Taj

Androgynous Zacatuche Names: Ameyalli, Cualli, Eztli, Ihuicatl, Mecatl, Naran, Nima, Patli, Tlachinolli, Tlanextli, Xipil, Xquenda, Yaotl, Yoalli, Yolotl, Yunuen

Feminine Zacatuche Names: Amoxtli, Atzin, Chicahua, Citlalinicue, Coaxoch, Huixtle, Itzcoatl, Ix Chel, Litza, Tlanextli, Tzitzitlini, Xitlali, Xiucoatl, Yaocihuatl

Masculine Zacatuche Names: Atlacatl, Ceyaotl, Chanehque, Huitzil, Matlalcoatl, Ikal, Ilhuitemoc, Itzmitl, Milintica, Necalli, Tezcacoatl, Tlacelel, Tlecoatl, Tonali, Xinantecatl

New Species: Lapin

    Common Personality Traits: Glory-seeking, bravado, community centered, survivalist, polyamorous
    Common Physical Traits: Proud posture, cultural symbols on clothing and gear, confident smirk
    Splinter Race Feats: Flamebringer (Zacatuche), Hopebringer (Arniba), Luckbringer (Coinín), otherwise you’re ‘Lost Folk’
    Type: Medium biped folk with a Reach of 1. Your maximum wounds equal your Constitution score.

  • Attributes: +4 to Any, -4 to Any
  • Base Speed: 30 ft.
  • Heroism: You gain a +1 bonus with all attack and skill checks you make during Dramatic scenes.
  • Natural Attack: You gain the Kick I natural attack (see FC, page 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).
  • Sharp Hearing: Your hearing range increments are equal to your Wisdom score × 10 ft. Further, you may always act during a surprise round unless deafened.

New Species Feats


The zacatuche are said to be descended from a proud volcanic dragon who took lapin form. You count yourself among their number.
    Prerequisites: Lapin, Level 1 Only
    Benefits: You gain the Darkvision I npc quality and Heat Resistance 5. Furthermore, you reduce any penalties on skill checks due to smoke or ash by 5 (minimum 0).
    Special: When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the prerequisite “Level 1 only.” Additionally, you may ignore the species prerequisite for the Draconic Legacy feat.


You hail from the arniba, granted resilience and plenty by a mighty and compassionate ki-rin.
    Prerequisites: Lapin, Level 1 Only
    Benefits: Any armor you equip gains the Fitted upgrade while you are wearing it and your Prudence increases by +1.
    Special: When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the prerequisite “Level 1 only.” Additionally, you may ignore the species prerequisite for the Angelic Legacy feat.


You are a coinín, hailing from the northern clans blessed with luck and skill by an immortal fey being of great power.
    Prerequisites: Lapin, Level 1 Only
    Benefits: Once per session, you may request a free hint from the GM. If they refuse, you gain 1 bonus action die. You also receive a +1 bonus to attacks and skill checks during Dramatic Scene.
    Special: When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the prerequisite “Level 1 only.” Additionally, you may ignore the species prerequisite for the Faerie Legacy feat.

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