Equinoi of Myth and Legend

“Good name in man and woman, dear my lord,
Is the immediate jewel of their souls:
Who steals my purse steals trash; ’tis something, nothing;
‘Twas mine, ’tis his, and has been slave to thousands;
But he that filches from me my good name
Robs me of that which not enriches him,
And makes me poor indeed.

-William Shakespeare, Othello

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

New Equinoi Subraces

The following are additional subrace options for the equinoi species found Here.
While nearly all equinoi resemble some ordinary variety of horse or zebra, in some remote parts of the world there are some equinoi with much more exotic forms. Scholars have debated on what the relationship these folk have with magical beings, but for the most part, they are isolated enough from other equinoi populations that most scholars have not realized that they are the same type of being as either the more common equinoi or each other.

Sovereign of Knowledge

Sovereigns of Knowledge have two immediately obvious differences from typical equinoi. First, they have four arms, and second, their coats bear vibrant and exotic colorations. Most commonly they are light blue, but some may be purple, green, royal blue, blood red, pink, yellow, or other colors. They are natural scholars and usually keep large libraries of written texts.
    Ability Score Increase. Your Intelligence and Wisdom scores each increase by 1.
    Speed. Your base walking speed is 30 feet.
    Four-Armed. You have four arms and can take the Use an Object action as a bonus action during your turn. Your arms do not grant you additional attacks, but you can wield weapons and shields held in them normally, including for the purposes of two-weapon fighting. (Note that a character can only benefit from one shield at a time, no matter how many are held)
    Well Read. You have advantage on Intelligence (Investigation) checks to look things up in books or scrolls.
    Languages. If you choose, you can speak, read, and write Celestial in place of Halfling.

Champion of Virtue

With their gleaming obsidian black, pure white, opalescent or iridescent coloration and the single straight or upwardly curving horn that grows from their forehead, comparisons to unicorns are inevitable. Combined with their innate magic and ties to nature, there is considerable debate even among the Champions of Virtue themselves whether they are directly related to the creatures.
    Ability Score Increase. Your Charisma score increases by 2.
    Speed. Your base walking speed is 30 feet.
    Magic Horn. You learn one cantrip of your choice from the wizard, cleric, or druid spell list. Charisma is your spellcasting ability for it.
    Grove’s Blessing. You can cast Heroism without using a spell slot once. You regain the ability to cast the spell in this way when you finish a long rest. At third level, you also gain the ability to cast Speak with Animals without using a spell slot once. You also regain the ability to cast it in this way when you finish a long rest. Charisma is your spellcasting attribute when you cast these spells in this way.
    Languages. If you choose, you can speak, read, and write Celestial in place of Halfling.

Master of Winds

Lighter weight than even the hotbloods but twice as proud, the Masters of Winds are able to fly using their massive birdlike wings. Their coloration tends towards whites and grays, colors that can be seen among the clouds, but any natural equine coloration is not uncommon either.
    Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
    Speed. Your base walking speed is 30 feet.
    Flight. You have a flying speed of 30 feet. You can only use this speed if you are not wearing medium or heavy armor.
    Languages. If you choose, you can speak, read, and write Celestial in place of Halfling.

Sovereign of Knowledge Names

The actual name of a Sovereign of Knowledge is a secret, known only to the individual and their immediate family. For public use, they have an epithet used with with their title (Master Bala, Archmage Rukmini, Apprentice Prabhu, Chief Librarian Rajani, etc). The epithet is typically an adjective in celestial that describes the individual or the nature of their life’s work.

Example Androgynous Epithets: Ananta, Aruna, Bala, Chanda, Durga, Isha, Jaya, Kamala, Kanti, Mohana, Padma, Radha, Rajani, Shyama, Sushila, Uttara, Vijaya

Example Feminine Epithets: Arushi, Bhumi, Damayanti, Gauri, Indira, Kalyani, Maya, Priya, Reva, Rukmini, Savitri, Sumati, Sunita, Tara, Ushas, Yami

Example Masculine Epithets: Agni, Aniruddha, Arjuna, Bhaskara, Dinesha, Dipaka, Girisha, Hari, Lakshmana, Madhava, Nagendra, Pitambara, Prabhu, Raghu, Shankara, Vasanta, Yama

Champion of Virtue Names

Each Champion of Virtue has a hyphenated pair of personal names (For example, Lutisse-Petronille, Roland-Cateline, or Oriel-Rodin). The only specific convention with these names is that no one in the same community will have the same pair of names in the same order.

Example Androgynous Names: Adelin, Adri, Aimable, Bénigne, Calliste, Crescence, Dorice, Évangèle, Esprit, Exupérance, Floride, Gaudence, Gentile, Isée, Jordane, Louison, Morgann, Nymphodore, Oriel, Philaé, Rodin, Sandre,

Example Feminine Names: Aalis, Amée, Ava, Bartholomette, Braimimonda, Cateline, Ermengarde, Fabrisse, Genevieve, Huguette, Isabeau, Jehanne, Lutisse, Melisende, Mirabelle, Oriabel, Petronille, Rosemonde, Sybille, Vuissance, Willelma

Example Masculine Names: Abelard, Adhémar, Beaudonnier, Caschin, Durand, Estienne, Fouchier, Geoffroi, Gris, Hervisse, Josse, Landri, Mercadier, Namus, Onfroi, Prades, Roland, Roul, Tuncrede, Varocher, Wigayn, Yon

Master of Winds Names

Masters of Winds tend to be glory-seekers and their culture cares greatly about legacies and scribing one’s name upon the face of history. As such, they have countless distinct names in their historical records and names are almost never re-used.

Example Androgynous Names: Adrasteia, Aether, Agistis, Agon, Aion, Alexis, Anatolê, Arktos, Auge, Bia, Caeneus, Cypris, Dysis, Elete, Eplis, Gymnastikê, Helikon, Hemera, Hesperis, Kalos, Leucippus, Mesembria, Mousikê, Nikephoros, Nymphê, Pallas, Phanes, Podarga, Sponde, Themis, Thrasos, Zelus

Example Feminine Names: Alcyone, Andromeda, Audata, Bassaris, Celaeno, Chrysothemis, Dynamis, Electra, Eos, Galatea, Halcyone, Hippolyta, Iola, Kleio, Laodice, Lipara, Maia, Merope, Nyssa, Olympias, Penthesilea, Phaedra, Roxane, Sappho, Sterope, Taygete, Thalestris, Urania, Xanthe, Zenobia

Example Masculine Names: Ajax, Apeliotes, Argestes, Astraeus, Bellerophon, Boreas, Calaïs Chrysaor, Demophon, Eurus, Gyges, Hector, Hyperion, Iobates, Jason, Kaikias, Laertes, Meleager, Militades, Notus, Orion, Paris, Perseus, Rhexenor, Sarpedon, Tecton, Thales, Theseus, Vettias, Xeonophanes, Zephyrus, Zetes

Random Height and Weight

Subrace Base Height Base Weight Height Modifier Weight Modifier
Sovereign of Knowledge 4’10″ 160 lbs +2d12 x(2d6)
Champion of Virtue 4’10” 140 lbs +2d12 x(2d6)
Master of Winds 4’10” 100 lbs +2d8 x(2d4)

Legal Appendix

This product includes Open Game Content that may only be used under and in terms of the Open Game License Version 1.0a

Product Identity in this document designated in accordance with section 1(e) of the Open Game License, version 1.0a includes but is not limited to: Any and all Malachite Idol logos and identifying marks and trade dress, including all Malachite Idol product and product line names including but not limited to Malachite Idol Presents, all Malachite Idol logos, and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses. Designated Product Identity is not Open Game Content.

All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.



The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Equinoi of Myth and Legend Copyright 2019, Malachite Idol; Author Patrick Johnson.