Demeti, Scales and Eggs
“An egg is always an adventure”
“An egg is always an adventure”
The following material contains extensive discussion of sexual activity, and may not be appropriate for all groups and/or players. Please do not use this material in a game without approval from the GM as well as the other players.
This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.
To strangers, the demeti appear to be an all-female species of colorful reptile folk who are famous (or in some cultures notorious) for their willingness to sell their quite large and plentiful unfertilized eggs as foodstuffs, which have a reputation for making an extremely nutritious if quite adventurous meal. They are also known for being talented herbalists due to their particular sense of smell and for a culture that prizes druids, healers, and magic users of all kinds, and encourage the pursuit of such professions. Between their culture prizing connections to nature and/or ambient magic, and their fondness of the heat and sun of their tropical and desert home regions, they are typically scantily clad, rarely wearing more than a loincloth unless clothes or armor is of important utility or local law demands more.
While all demeti have the same reproductive organs—a vulva, vagina and uterus—there are in fact still two reproductive sexes and three major genders within their species. Female demeti tend to be taller, more muscular, curvier, and have breasts. They also tend to have rich, highly saturated coloration such as vermilion red, ultramarine, forest green or pumpkin orange. Male demeti, on the other hand, are usually shorter and slender, lack breasts, and have lighter coloration—like coral, celadon, saffron, periwinkle, or aquamarine. Reproduction requires either a male demeti to fertilize an egg layed by a female or vice versa, and this process along with the first year of childrearing is usually treated as a very private affair, with typically only close friends and relatives seeing the child at all during this time.
In demeti culture, women are broadly associated with physical strength, skill at arms, and a number of other traits many other societies view as masculine, as well as professions like merchants where haggling or other highly assertive social interactions are involved. Men on the other hand are usually taught trades relying more on fine dexterity, gentle redirection, and clever diplomacy. There is also a third gender in demeti culture, called nekau or “ambigender,” which has typical cultural roles that resemble a non-homogeneous mix of both men and women, but also certain roles that neither men nor women play in their society. Nekau have scale colors either tinted deeper or bleached paler either across their whole body or in selective patterns. Any demeti who has ready access to natural plant life can easily sniff out herbs that can be made into pastes to shift their scale colors to the range associated with their gender.
In demeti names, feminine names always end with “-a.” Masculine names always end in “-o” and are often formed from adjectives in their dialect of draconic, or from diminutive forms of feminine names. Nekau names can follow the conventions of either feminine or masculine names, but always end in “-e.”
Example Feminine Names: Antona, Balduena, Corala, Diogena, Fiera, Gregoria, Ladislaa, Mauritsa, Mihaela, Oskara, Petra, Raymonda, Valdemara, Yozefa
Example Nekau Names: Akteone, Berenitse, Dioneze, Euripide, Filipe, Gerde, Hektore, Izidore, Johane, Laorence, Margarete, Sanche, Tsipriane, Ventseslae, Zaharie
Example Masculine Names: Ancho, Benyo, Erasmino, Glorindo, Hiacinto, Karesindo, Luchyo, Mayino, Orabelo, Samwelino, Teodorikino, Vespero, Yuvelo
The demeti are pseudo-parthenogenic amazonians who lay large, nutritious eggs.
Prerequisites: Saurian, Level 1 Only
Benefits: You benefit from the first 2 food and 2 drink you consume each day. Additionally, any time you consume more meals in a day than you require, on the following day you lay a large egg. These eggs are about 5 inches long, 3 inches wide, and weigh about 1 pound, with a shell durable enough to be packed and carried safely while adventuring. Raw demeti can be consumed to provide a common meal and whether raw or cooked, any character that consumes a demeti egg also benefits from one use of balm, ointment, salve or tonic (their choice).
Demeti have a keen sense of smell and can become quite skilled at using it to find valuable medicinal herbs.
Prerequisites: Egg Clutch
Benefits: Your base scent range increments are equal to your Wisdom score x 5 ft and gain a +4 to all Forage checks. You also gain 4 ranks in the Medicine skill (not to exceed your maximum ranks).
Using this variant rules, two days after eating a demeti egg, a creature must make a Wisdom saving throw with a DC of 15. On a failed save, the creature has disadvantage on the first three ability checks they make after completing a long rest. The creature can attempt this saving throw again each day, and on a success, the effect ends. The effect also ends if the creature eats another demeti egg.
|Demeti Egg||Ingested Only, Baffled for 1 Incubation Period, if a second dose is ingested while under the effects of the first, the effects of the first dose end and the character gains a d4 action die before being exposed to the second dose.||1 Day|
Using this variant rule, when a creature eats a demeti egg, its libido increases dramatically for the next two days. Furthermore, the creature must make a Wisdom saving throw with a DC of 10, or gain a random flaw from the following table for the same duration. If another demeti egg is eaten before the duration ends, the duration resets to two full days, and each flaw gained in this way remains for the duration, unless they contradict one another, in which case the newer flaw replaces the older one.
|1||Regardless of my usual preferences, I desperately desire to be fucked by someone.|
|2||Regardless of my usual preferences, I desperately desire to fuck someone.|
|3||Regardless of my usual preferences, I desperately desire to give oral sex to anyone who will accept it.|
|4||The need to try to satisfy my lust is so strong I simply don’t care who sees.|
|5||My skin is so erotically sensitive that just the feel of my clothing or armor is constantly distracting me.|
|6||A fetish I normally don’t indulge in or which I normally am merely slightly curious about is now a fixation. My highest priority is experimenting with it.|
|7||Even if an activity is not my fetish, if the activity makes someone else horny, that fact alone makes me horny enough to give it a try, as long as it’s not a complete turnoff.|
|8||Sex is so much fun that friends and even strangers should share it freely. It brings people together.|
|9||This euphoric lust is so incredible I don’t want to tarnish it by having an orgasm and diminishing it. I just want to become more and more overwhelmed by this desire.|
|10||I’m gonna go crazy if I don’t orgasm at the first opportunity, and at every subsequent opportunity as well.|
Each non-demeti creature of small, medium, or large size who has a womb and vagina (or an ovipositor) has an Egg Score, which begins at 0. Whenever the creature eats a demeti egg, their Egg Score increases by 1, then they must make a Fortitude save (DC equal to their new Egg Score). On a success, nothing further occurs. On a failed save, the creature begins a cycle of cravings and egg laying just as the demeti experience. The creature’s Egg Score immediately decreases by the amount they failed the save by, and they will lay an equal number of eggs before the egg-laying cycle ends. These eggs are considered demeti eggs regardless of the species of the creature laying them, but they cannot be fertilized by any means short of magic.
If a creature fails a save due to eating a demeti egg, but is currently already undergoing an egg laying cycle, their Egg Score still decreases and the additional number of eggs is added to the total they will lay before their laying cycle completes.
Casting Restoration I on a creature can reduce its Egg Score by 1 instead of the normal effect of the spell, but the spell can only be used in this way every five days. Casting Restoration II in the same manner can reduce a creature’s Egg Score by 5. These spells have no effect on an ongoing egg laying cycle.
Creatures who eat demeti eggs regularly will eventually find themselves laying eggs of their own more often and in greater numbers. This variant rule may be used as an addition to the Contagious Eggs variant rule above. When a creature fails its Fortitude save due to eating a demeti egg, their new modified Egg Score after the save becomes that creature’s Minimum Egg Score, unless they already have a Minimum Egg Score that is higher. When a creature’s Egg Score is reduced to less than their Minimum Egg Score, but after the number of eggs to be laid is determined, the creature’s Egg Score is then increased to equal their Minimum Egg Score. A creature’s Egg Score cannot be decreased below their Minimum Egg Score in any other way.
This variant rule may be used as an addition to the Contagious Eggs variant rule above. Similar to the Adaptation variant rule above, creatures who regularly consume demeti eggs will find themselves laying them more and more often. When a creature fails a Fortitude save due to eating a demeti egg, they still lay a number of eggs equal to the number they fail their Fortitude save by, however their Egg Score does not decrease. Using this variant rule, a creature’s Egg Score cannot be decreased except by magic.
This variant rule may be used as an addition to the Contagious Eggs variant rule above. Similar to the Adaptation variant rule above, creatures with an Egg Score also have a Minimum Egg Score. The creature’s Minimum Egg Score begins at 0, and each time the creature fails a save due to eating a demeti egg, their Minimum Egg Score increases by 1.
This option produces a slower progression that likely will not be noticed by any creatures who are not frequently eating demeti eggs despite their contagious properties, but once the effect has had time to accumulate, it will produce a steadier increase in egg laying frequency and quantity, as the Minimum Egg Score may increase even beyond the maximum result the creature can roll on a Fortitude save.
When using this variant rule in conjunction with the Contagious Eggs variant rule, creatures of small, medium, or large size have an Egg Score even if they do not have a womb and vagina (or an ovipositor). Creatures that are not able to lay eggs also have an Egg Transformation Score, which begins at 0. When they fail a Fortitude save due to eating a demeti egg, instead of beginning an egg laying cycle, the number of eggs they would otherwise lay is added to their Egg Transformation Score. Casting Restoration I on a creature with an Egg Transformation Score can decrease their Egg Transformation Score by 1 instead of the spell’s normal effect, and casting Restoration II on such a creature in this way can decrease it by 5.
If a creature’s Egg Transformation Score increases above the creature’s Constitution score, then during that creature’s next long rest, they lose their Egg Transformation Score and are transformed to gain all of the organs related to giving birth for their species (or laying eggs, if the species lays their own eggs normally) in addition to their existing reproductive organs. They will begin laying eggs if they fail subsequent Fortitude save due to demeti eggs, as normal for a creature with an Egg Score.
This transformation can only be reversed by any means normally capable of changing the creature’s sex organs in the appropriate manner desired. If a creature ceases having the organs necessary for giving birth or laying eggs, they gain an Egg Transformation Score, which begins at 0.
NOTICE OF OPEN GAME CONTENT
This product includes Open Game Content that may only be used under and in terms of the Open Game License Version 1.0a
DESIGNATION OF PRODUCT IDENTITY
Product Identity in this document designated in accordance with section 1(e) of the Open Game License, version 1.0a includes but is not limited to: Any and all Malachite Idol logos and identifying marks and trade dress, including all Malachite Idol product and product line names including but not limited to Malachite Idol Presents, all Malachite Idol logos, and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses. Designated Product Identity is not Open Game Content.
DESIGNATION OF OPEN GAME CONTENT
All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.
Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc. System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
Spycraft Espionage Handbook, Copyright 2002, Alderac Entertainment Group, Inc.; Authors Patrick Kapera and Kevin Wilson.
Spycraft 2.0 Rulebook, Copyright 2005, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera.
Fantasy Craft Rulebook, Copyright 2009, Crafty Games LLC; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera.
Demeti, Scales and Eggs Copyright 2021, Malachite Idol; Author Patrick Johnson.
END OF LICENSE