Korulu, Children of the Swamp

“An id exploratum cuiquam potest esse, quomodo sese habitarum sit corpus, non dico ad annum sed ad vesperam?”
Can any one find out in what condition his body will be, I do not say a year hence, but this evening?
-Cicero, De Finibus Bonorum et Malorum

“On commence par être dupe,
On finit par être fripon.”
We begin by being dupe, and end by being rogue.
-Eustache Deschamps, Réflexion sur la Jeu

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

The Korulu


With their small size, large eyes and mouth, and glossy, colorful skin, many people find the korulu (sometimes known as salamander folk or newt folk) to be quite cute. They are not pushovers though, and have thrived for millennia in bayous and jungles filled with monsters and hostile creatures. Their mobility makes them extremely capable of guerrilla tactics if necessary and they have a keen sense for how to attack from out of the reach of predators or enemies. In areas where they regularly come in contact with other folk, they also tend to develop a reputation for their ability to slip into or out of almost anywhere.

Adaptable Amphibians

The korulu find climates that are too dry or too cold to be unpleasant. They thrive best in tropical swamp forests but can live happily in fresh or salty water, and can settle in underwater caves, treetops, large abandoned beaver dams, or lake beds as well—as long as it is defensible from larger creatures that may pose a threat to them. They are especially fond of locations with easy transitions between various terrain types they can inhabit, such as old hollow trees that can take them from beneath the water to high branches without being exposed.

Fight Dirty

Salamander folk are small and lack any natural weaponry of note and their preferred climate is dense with dangerous predators of all sorts. Consequently they have developed a philosophy of leveraging every advantage one can have towards a problem. After all, a black caiman or giant toad has no concept of fighting fair. This doesn’t always involve traps or combat, though, as some advantages are more social. Korulu recognize that many larger folk find them adorable and will play that impression for all it’s worth when trading or soliciting assistance.

Change Season

Towards the end of the wet season every year, when resources are generally most plentiful, the korulu have a ceremonial period known as Change Season. This approximately two-month span involves celebration and festivals centered around choosing new paths in life as well as naming ceremonies. In addition to being a time for exploring new occupations and social interactions, many korulu will change their physical sex, either to restore a balance in a population with a disproportionate makeup or as a conscious choice (by instinctively indulging in or ignoring certain dietary cravings) or simply spontaneously because they don’t care to consciously remain the same. Even if these particular traits remain the same, it is not unusual for other physical features, like coloration or physical proportions to alter somewhat during the Change Season. Because korulu change places and classes in society so regularly, their culture strongly opposes discrimination, as such a malleable feature is not seen as a useful basis for judging a person.

Korulu Names

During the Change Season, a korulu will often choose to take a new name, either to reflect a new physical state, a new occupation, or simply as a symbolic indication that they feel they have grown to be a new person mentally. Their names are given in a list, from most recent to oldest, though as the list becomes inconveniently long, they will usually drop the names they feel are less influential on who they are now or from periods they do not care to dwell upon. It is typical for these name-lists to include a number of both masculine and feminine names, as especially during childhood and young adulthood, their biology often fluctuates frequently. A single korulu name is never more than two syllables long, so the name-list does not become too unwieldy.

Example Feminine Names: Archam, Banba, Cobla, Derlei, Domel, Eithni, Find, Fotla, Gemm, Liga, Mel, Nabroc, Nectu, Utla, Wen
Example Masculine Names: Alpin, Bolg, Bridei, Canu, Drest, Erp, Girom, Ini, Lut, Munait, Nech, Ru, Talorc, Uerb

Korulu Traits

Your korulu character has a number of natural abilities.
    Ability Score Increase. Your Dexterity score increases by 2 and one other ability score of your choice increases by 1.
    Age. Korulu age slowly and the Change Season seems to have a rejuvenating effect on them. They reach adulthood at age 25 and routinely live to over 400 years, only passing their frequently-renewed physical prime after age 300.
    Alignment. Due to their ever-changing nature and cultural preference for spontaneous, creative solutions, korulu frequently favor chaotic alignments, but otherwise have no particular alignment tendencies.
    Size. Korulu are typically about 3 and a half to four feet tall and weigh about 40 pounds. Your size is small.
    Speed. Your base walking speed is 30 feet. You also have a climbing speed of 30 feet and a swimming speed of 30 feet.
    Amphibious. You can breathe water as well as air.
    Sticky Feet. While climbing, you can remain securely in place using only two limbs, but must have at least three available to move.
    Tongue. You can use your tongue make the Use an Item action or to pick up unattended objects from up to 10 feet away.
    Very Flexible. You suffer no penalties for squeezing through a smaller space, but still may only squeeze through a space that would fit a creature half your size.
    Languages. You can speak, read, and write Common and Aquan.

Random Height and Weight

Base Height Base Weight Height Modifier Weight Modifier
3’4″ 35 lbs +2d4 x1

Legal Appendix

NOTICE OF OPEN GAME CONTENT
This product includes Open Game Content that may only be used under and in terms of the Open Game License Version 1.0a

DESIGNATION OF PRODUCT IDENTITY
Product Identity in this document designated in accordance with section 1(e) of the Open Game License, version 1.0a includes but is not limited to: Any and all Malachite Idol logos and identifying marks and trade dress, including all Malachite Idol product and product line names including but not limited to Malachite Idol Presents, all Malachite Idol logos, and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses. Designated Product Identity is not Open Game Content.

DESIGNATION OF OPEN GAME CONTENT
All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.

LICENSE

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Korulu, Children of the Swamp Copyright 2019, Malachite Idol; Author Patrick Johnson.

END OF LICENSE