Sea Devils, Scourge Beneath the Waves

“On the contrary, his view is entirely that of Themistocles: for he holds that the master of the sea must inevitably be master of the empire.”
-Cicero, Letters to Atticus

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

The Sea Devils


Known on the surface world as sea devils, these shark-like humanoids make up the ruling class of the vast undersea Karcharos Empire. Despite their reputation for mercilessness, they are more than willing to engage in largely peaceful relations with surface dwellers as well as undersea neighbors, with a few exceptions. They have been enemies of the sea elves since time immemorial, and have also had a long running series of wars with folk such as the tritons and naluali’i. In the latter case they nearly wiped out the naluali’i civilization, conquering its island cities, destroying all navigation charts noting their location, and leaving them empty save for small scout contingents.

In the Name of Empire

With the exception of its half dozen or so consistently hated foes, the Karcharos Empire might treat other folk—either beneath the waves or on the shores—as anything from trading partners, to foes, to well-supported client states, to slave populations, depending entirely on what suits the Empire most at the time. The laws of the Empire are often oppressive, even to its citizens, but are deeply concerned with order and stability and so are extremely unforgiving of capricious or wasteful rulership. They are stable and profitable trading partners so long as the Empire feels that trade is more beneficial than subjugation, and are a dangerously efficient foe when that conclusion is reassessed.

The Divine Hunt

Religion in the Karcharos Empire varies by province and client state, worshiping some or all of a broad pantheon depending on local custom, but there are a few universal commonalities. One deity whose worship is mandated across the empire is known by many local names but is generally referred to as The Great Hunter, an immense divine shark. Also mandated by imperial law is the worship of the Imperatorum Regum, the title of the supreme leader of the Karcharos Empire, as a living demigod. This worship is only mandated towards the current holder of the office, however, and many who died in foolish military campaigns were posthumously stripped of their divine status by high priests at the order of their successor. Furthermore, not mandated by law but nevertheless worshiped by sea devil populations across the empire (and by many of their client state populations as well) are ancestral household tutelary spirits of those warriors and hunters who earned honor in their lifetimes.

Sea Devil Names

Each sea devil has three or more names: a personal name, the name of their greater clan, a family name, and sometimes one or more honor names. Honor names are usually for a battle, military campaign the individual was victorious in, or a great opponent or monster they defeated.

Example Masculine Names: Actaeus, Argyron, Atabyrius, Chalcon, Chryson, Damnameneus, Damonax, Euxantius, Lyktos, Megalesius, Mylas, Nicon, Ormenos, Simon, Skelmis

Example Feminine Names: Amphitrite, Astakide, Ceto, Crataeis, Dexithea, Halia, Kalypso, Makelo, Pallas, Scylla, Tethys, Thalassa, Thetis, Thousa

Example Clan Names: Agios, Antiphatos, Cecropios, Gygios, Hieros, Lacedaemonios, Nabios, Ogygios, Pyrros, Sthenelos, Tholos, Thraxos

Example Family Names: Aragmos, Bebilosios, Cheimarródios, Doxomanis, Embakchevos, Fagésoros, Goís, Kavadis, Lexithiros, Myelopoiós, Sakespalos, Volaios

Example Honor Names: Eskivelos, Deltesoros, Hydros, Ixatharnos, Kevoros, Mangaios, Nukuhivos, Vitilevos, Sonsorolos


New Species: Sea Devil

    Common Personality Traits: Hungry, hidebound, glory-seeking
    Common Physical Traits: Tooty grin, cryptic gaze, proud bearing
    Splinter Race Feats: Magnae Gentis, Patriciae Gentis, Pellacis Gentis, otherwise you are “Permarinus”
    Type: Medium biped folk with a Reach of 1. Your maximum wounds equal your Constitution score.

  • Attributes: +3 to the lower of Constitution or Wisdom, -3 Charisma
  • Base Speed: 30 ft.
  • Amphibious: ou may breathe freely in air or water. (Impurities in the water may affect you much as gasses do air-breathers.)
  • Torpedo: Your speed while swimming increases by 30 ft.
  • Natural Attacks: You gain Bite I and two Claw I natural attacks (see FC, page 235). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).

New Species Feats

Magnae Gentis

One of the most common variations on the sea devils’ form are individuals are exceptionally large and born with four arms. These frequently seek glory in combat professions where their size advantage and ability to wield more pieces of equipment are particularly beneficial.
    Prerequisites: Sea Devil, Level 1 Only
    Benefits: Your size increases by one step (maximum Large); if you’re already Large or bigger, your Reach increases by 1 instead (maximum 2). You may simultaneously hold and ready up to four 1-handed, two 1-handed and one 2-handed, or two 2-handed weapons or objects. You also gain a +1 bonus with skill checks made as part of a Grab action if two or more of your hands are free. However, your speed is reduced by 5 ft.
    This feat does not grant additional attacks.

Patriciae Gentis

Some sea devils are born with a closer bond to the sharks they resemble, gaining an instinctive understanding of the beasts and inheriting some of their traits and mannerisms.
    Prerequisites: Sea Devil, Level 1 Only
    Benefits: Survival is an Origin skill for you. Also your unarmed and natural attacks gain bleed. Finally, you gain an additional +5 gear bonus to track bleeding prey and suffer no penalties to track such characters underwater.

Pellacis Gentis

Another physical variation among the sea devils that is particularly known to outsiders familiar with their species are those who, for some reason lost to the ages even among sea devil records, are born very closely resembling the sea elves they fight against so bitterly. Instead of being seen as an ill omen, these individuals are pampered and treated with great honors by the Karcharos Empire…and trained from childhood to become spies and infiltrators on behalf of the regime that treated them so well.
    Prerequisites: Sea Devil, Level 1 Only
    Benefits: In order to distinguish you from a sea elf, characters must succeed on a Notice, Search check with a DC equal to 20 + your Disguise bonus, and species penalties to Disguise checks are determined as if you are an elf. Additionally, you gain 1 additional language and when taking the Basic Skill Mastery feat you have access to a new skill pair: Dastard (Blend & Sense Motive).

Legal Appendix

NOTICE OF OPEN GAME CONTENT
This product includes Open Game Content that may only be used under and in terms of the Open Game License Version 1.0a

DESIGNATION OF PRODUCT IDENTITY
Product Identity in this document designated in accordance with section 1(e) of the Open Game License, version 1.0a includes but is not limited to: Any and all Malachite Idol logos and identifying marks and trade dress, including all Malachite Idol product and product line names including but not limited to Malachite Idol Presents, all Malachite Idol logos, and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses. Designated Product Identity is not Open Game Content.

DESIGNATION OF OPEN GAME CONTENT
All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.

LICENSE

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.

Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc. System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Spycraft Espionage Handbook, Copyright 2002, Alderac Entertainment Group, Inc.; Authors Patrick Kapera and Kevin Wilson.

Spycraft 2.0 Rulebook, Copyright 2005, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera.

Fantasy Craft Rulebook, Copyright 2009, Crafty Games LLC; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera.

Sea Devils, Scourge Beneath the Waves Copyright 2019-2021, Malachite Idol; Author Patrick Johnson.

END OF LICENSE