Khepri-Khufu, Guardians of the Sunrise

“No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.”
-Bram Stoker, Dracula

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

The Khepri-Khufu

In every town and city of trade near the great desert, a small scarab-like folk can be found operating caravans and market stalls. They are formally known as the Khepri-Khufu, but in most circumstances refer to themselves as the People of the Sunrise. Their carapaces range wildly in color, from resembling dark opals to rich colored enamels to pearl, from pure polished platinum or gold to an iridescent rainbow sheen, and countless other varieties. Between their typical occupation, diminutive stature, and visual associations with riches, most assume they are a relatively timid folk, but any who have seen them in battle know this is but a show.

Mighty Warriors

The People of the Sunrise have immense power hidden within their tiny forms, and on the rare occasions that they form armies and march into battle, they are easily a match for soldiers nearly three times their size. Those who know of their military exploits tell of their preference for attacking the moment the sun crests the horizon at their backs, battling on extremely rugged terrain where their mobility is at its greatest, and an extremely aggressive technique known as the sky-iron charge. During this maneuver, entire blocks of troops will leap over the shield lines at the front of enemy formations and crash violently into the middle of the enemy, disrupting their formations for swift follow-up attacks from another block of troops charging the now-isolated front lines.

Keepers of Many Mysteries

Where the People of the Sunrise come from is a secret never told to outsiders. The only answer they will ever give when questioned is that they simply appear in the wilderness with the dawn. They also seek out meteoric metal and items crafted from it with stubborn zeal, valuing it more greatly than riches or power, for reasons equally secretive. Obtaining a spellcasting implement of some sort of sky-metal, either by being gifted it or acquiring it by other means, is considered a rite of passage necessary to becoming an archmage, archpriest, or similar position. Among paladins, war wizards, and the like, a sky-metal weapon may serve the same purpose.

Khepri-Khufu Names

Names of People of the Sunrise take the form of a phrase, and curiously, they insist the name lies in the meaning of the phrase rather than the words or sounds, and thus it should be translated fully when spoken in other languages. People of the Sunrise will strive to memorize their names and those of their companions in each language they come across, even if they make no attempt to otherwise learn the language. For formal occasions, the name is written using pictographs that depict the meaning without using the script of any language, but for other purposes it may be written in the language being used.

Example Khepri-Khufu Names: Arrows-Fired-Under-the-Moon, Bone-Splitting-Axe, Baboon-Slayer, Crown-of-Crowns, Dawn-on-a-River, Eclipse-Calls-Forth-a-Storm, Eight-Blades, Falls-like-a-Meteor, Glowing-Hippopotamus-Tusk, Hand-Holding-the-Scales, Hawk’s-Feather, I-Hold-My-Sword, Lightning-Strikes-The-Sands, Obelisk-Upon-a-Summit, Pyramid-of-the-Heavens, Roar-of-the-Sandstorm, Sun-Chariot, Ship-Upon-a-Serpent’s-Back, Treasures-Beneath-an-Oasis, Two-Comets-Show-the-Path, Water-Dripping-Upon-Stone

Khepri-Khufu Traits

Your Khepri-Khufu character has a number of natural traits.
    Ability Score Increase. Your Strength score increases by 2 and your Wisdom score increases by 1.
    Age. People of the Sunrise grow to adulthood swiftly, becoming adults at age 10. However, short of violence, they live very long lives afterwards, commonly living to 130 years of age.
    Alignment. Generally speaking, the People of the Sunrise favor good alignments, and are equally likely to prefer law, neutrality, or chaos. If there is a non-good-aligned solar deity worshiped in an area, a sizable minority of the local People of the Sunrise will favor that deity’s alignment instead due to that deity’s spiritual influence.
    Size. The People of the Sunrise average about 3 ½ feet tall, but are powerfully muscled and typically weigh about 60 pounds. Your size is Small.
    Speed. Your base walking speed is 30 feet. You also have a climbing speed of 30 feet.
    Buzzing Leap. If you are not wearing medium or heavy armor, you have a fly speed of 30 ft. You can only sustain this flight for short periods, and fall if you end your turn while airborne. However, whenever you are not grappled, restrained, or incapacitated, you fall at a rate of only 60 feet per round, take no falling damage, and can land on your feet.
    Lightbringer. You know the light cantrip.
    Tiny but Fierce. You are considered one size category larger for calculating how much you can carry, lift, push, or drag, as well as for grappling, shoving, and wielding weapons.
    Languages. You can speak, read, and write Common and Celestial.

Random Height and Weight

Base Height Base Weight Height Modifier Weight Modifier
3’ 45 lbs +2d4 x(1d6)

New Feat

Death From Above

You have a penchant for a reckless and unconventional mode of combat—throwing your entire body weight into your strikes…literally. You gain the following benefits:

  • When you are falling, flying, or jumping, and that movement brings you within 5 feet of another creature, you may use your reaction to make a melee attack against that creature.
  • When you succeed with a melee attack, grapple, or shove and you are not touching the ground, you may deal additional bludgeoning damage equal to 1d12 + your Constitution modifier. Once you use this ability, you cannot use it again until you complete a short or long rest.

Legal Appendix

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All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.



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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Khepri-Khufu, Guardians of the Sunrise Copyright 2019, Malachite Idol; Author Patrick Johnson.