Zotz, Flames of Night

“There’s comfort yet; they are assailable.
Then be thou jocund. Ere the bat hath flown
His cloistered flight, ere to black Hecate’s summons
The shard-borne beetle with his drowsy hums
Hath rung night’s yawning peal, there shall be done
A deed of dreadful note.

-William Shakespeare, Macbeth

Playtest Version

This material is still in the process of being playtested. It is fully usable as written, but may be refined or changed in later versions. As always, this content should only be used with GM permission.

 

The Zotz


A zotz resembles an enormous roughly five foot tall bat with lanky human proportions and arms in addition to their huge membranous wings. Most are covered in a thin coat of black or brown fur over tan skin, and they have hard, blunt claws better suited for holding on to rocks or trees than fighting with. They are especially skilled with magic and every individual, whether a spellcaster or not, has some degree of power running through their veins and manifesting either physically or through innate supernatural talents. Few people have ventured to their homelands, but those who do report jungles concealing perilously tall pyramids much too steep to climb, set into the sides of mountains with entryways to vast cavern systems.

A Created People

The zotz were created millenia ago by a mighty spellcaster to serve as personal servitors within his vast cavernous and volcanic lair. It is said he merged people, bats, and multiple types of extraplanar power to form them, but the zotz were proud and unwilling to be mere servants, slaying their master and systematically eradicating his name from history so he would have no legacy. Their culture is somewhat related to that of the people from which they were made, but it has changed dramatically with their modified nature and thousands of years of separation.

Tripartite Culture

Zotz society has three genders, with associated modes of dress, typical occupations, pronouns, and so on. These genders are not related to reproduction, however, but to which of the three sources of power from which the zotz were created—Fire, Darkness, or Earth—and which associated the cultural connotations of those powers are most influential in the individual’s personality. Marriage can occur between any zotz, but a marriage with three individuals, one of each gender, is considered especially spiritually and magically significant, and is expected of any rulers of a city state or greater, in order that all three sources of power be represented in governance.

Zotz Names

Each zotz is named for some mighty or cunning or dangerous individual, usually hero, ruler, or mythological figure. A zotz who achieves deeds of fame or infamy comparable to those achievements is given a new name, which then enters the corpus of names for future generations. In zotz names, an “x” is pronounced like “sh” and an apostrophe represents a glottal stop.

Example Fire Names: Chaac, Hunraqan, Itzamna, K’inich Kakmo, Q’uq’umatz, Tohil, Vucub-Caquix, Xbalanque, Yaxkin

Example Darkness Names: Awilix, Balam, Chriakan, Ek Chuah, Hosanek, Ixtab, Saccimi, Tunkuruchu, Xquic, Yunuen

Example Earth Names: Cantzicnal, Hobnil, Ixchel, Nicte, Och-Kan, Tecun, Voltan, Yum Kaax, Xoc, Zipacna


New Species: Zotz

    Common Personality Traits: Secretive, intense, proud
    Common Physical Traits: Quiet, lean muscle, ceremonial dress
    Type: Medium biped folk with a Reach of 1. Your maximum wounds equal your Constitution score.

  • Attributes: No modifiers
  • Base Speed: 20 ft.
  • Inner Spark: When you inflict damage with an unarmed or melee attack, you may convert it to fire damage without suffering the normal -4 penalty.
  • Night Fighting: You gain the Night Fighting feat.
  • Unbreakable: Each time you suffer attribute impairment, it decreases by 1 (minimum 0).
  • Winged Flight: You have winged flight with a fly speed of 40 ft.
  • Light-Sensitive: Each time you enter a more brightly lit area, you suffer 20 points of flash damage (see FC, page 210).

Legal Appendix

NOTICE OF OPEN GAME CONTENT
This product includes Open Game Content that may only be used under and in terms of the Open Game License Version 1.0a

DESIGNATION OF PRODUCT IDENTITY
Product Identity in this document designated in accordance with section 1(e) of the Open Game License, version 1.0a includes but is not limited to: Any and all Malachite Idol logos and identifying marks and trade dress, including all Malachite Idol product and product line names including but not limited to Malachite Idol Presents, all Malachite Idol logos, and all artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and poses. Designated Product Identity is not Open Game Content.

DESIGNATION OF OPEN GAME CONTENT
All material in this document following the Playtest Version sidebar and prior to the Legal Appendix that is not otherwise designated as Product Identity is Open Game Content.

LICENSE

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.

5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC.

Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc. System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

Spycraft Espionage Handbook, Copyright 2002, Alderac Entertainment Group, Inc.; Authors Patrick Kapera and Kevin Wilson.

Spycraft 2.0 Rulebook, Copyright 2005, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera.

Fantasy Craft Rulebook, Copyright 2009, Crafty Games LLC; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera.

Zotz, Flames of Night Copyright 2021, Malachite Idol; Author Patrick Johnson.

END OF LICENSE